I Am Rat

I Am Rat

You are a rat. The diner is a city, the pipes are your highways, and the lounge under the street is home.

Meta Quest 2 · 3 · 3S Single player Standing · room-scale No accounts, no internet

What you do

Raid a diner ten times your size

Stools are towers, the counter is a cliff, the swing doors are a canyon. Scurry the kitchen, the dining room and the restroom at rat scale and grab every snack you can carry.

Dive into the toilet

The fastest way home is down. Leap into the bowl, drop through the shaft into the pipes and ride them to the lounge. A green pad at the bottom whooshes you back up and out.

Feed the lounge

Drop food on the tray in your brick cistern under the street. Every delivery earns a new piece of decor, a new friend, and points on the big scoreboard.

Cracks, crawlspaces and pipes

Squeeze through cracks in the walls into crawlspaces, climb up to floor vents, slide down to the falls, follow the storm pipe to the grate. Signs point the way.

The arcade

Off the lounge: toss berries through a hoop, walk the light floor's sequence back in order, ring the bell, and climb the ledge for the cheese up top.

Turbo scurry and climb

Hold the left trigger to run at full tilt. Push into a wall and climb it, horizon level, the way a rat does.

The black rats' lair

A KEEP OUT hole in the kitchen wall leads to a long red-lit lair. Black rats with glowing eyes patrol it. Steal their cheese and run; if one catches you, the cheese goes back.

Bone clubs and whack-a-mole

Time your run past the swinging clubs. Two side rooms hide whack-a-mole cabinets: bonk the moles with your paw and rack up the counter.

The vault and the boss

At the far end of the lair a golden cheese sits on a pedestal, guarded by the boss. Ten cheeses stacked at home and you are the Cheese Champion: the party starts.

The world

  1. The diner — a bright retro kitchen, a dining room with booths and a jukebox, a restroom with the toilet that takes you home.
  2. The pipes — a network of tunnels under the street: the kitchen pipe, the toilet shaft, the slide, the falls, the storm grate, the vent.
  3. The lounge — your brick cistern home base with the tray, the scoreboard, posters, string lights and a crew of rat friends.
  4. The lair — behind the kitchen wall: four legs of red-lit tunnel, two game rooms, the vault and the black rats.
  5. The arcade — a tiled drum off the lounge with the hoop, the light floor and the bell.

Comfort & accessibility

You are never turned

Climbing raises you straight up with the horizon level. The world never rotates under you.

Snap turning

45° snap turn, never smooth rotation.

Your own pace

Walk on the stick, hold the left trigger to scurry. Nothing moves you except the toilet lift and the trip back home.

Take it off any time

Remove the headset and the game freezes behind a calm black shell.